![]() ![]() ![]() Placeholders for buildings (like the farmhouse). Terrain, water, and basic features (like permanent paths). From back to front, the standard layers are. Objects in a layer closer to the front will hide objects in layers behind them. Each map consists of several layers stacked one in front of the other. ![]() When you reach the edge of an area or enter a building, and the screen fades to black during the transition, you're moving between maps. A map is the layout of the terrain (like water, cliffs, and land), terrain features (like bushes), buildings, paths, and triggers for a particular area. ![]()
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